Pull List for March 29 2017
I’ll go to the store for: Animosity #6, by Marguerite Bennett, Rafael De Latorre, Rob Schwager and Marshall Dillon; Ghost Rider #5, by Felipe Smith, Danilo Beyruth, Jesus Aburtov, Frederico Blee and Joe Caramagna; Insexts #10, by Marguerite Bennett, Ariela Kristantina, Jessica Kholinne and A Larger World; Jem & the Holograms #24, by Kelly Thompson and Gisele Lagace; Mighty Captain Marvel #3, by Margaret Stohl, Ramon Rosanas, Michael Garland, Marcio Menyz and Joe Caramagna; Occupy Avengers #5, by David Walker, Gabriel Walta, Jordie Bellaire and Clayton Cowles.
I’ll also review: All-New X-Men #19, by Dennis Hopeless, Paco Diaz, Nolan Woodard and Cory Petit; Old Man Logan #20, by Jeff Lemire, Filipe Andrade, Jordan Boyd and Cory Petit; X-Men Prime #1, by Marc Guggenheim and a bunch of artists.
So that’s 6 comics I’m picking up, and 3 additional reviews. Kind of a medium week.
There’s some good stuff. A double-dose of Bennett this week, with different kinds of horror. Animosity, all about humanity, and Insexts, about why you don’t piss off feminists. Ghost Rider finishes its first arc, finally. This really should not have been the first arc of the new series. It was a stupid decision. You don’t sideline your main character in the first arc of their new book. It’s a stupid, stupid thing to do. Jem has a new artist, and while Lagace is no McClaren (or a Campbell, or a St. Onge), I may as well keep picking the book up for its last few issues. Captain Marvel’s been pretty solid during its first arc, so I’m content to keep getting it. And Occupy Avengers has some great characterization, and while I’m a little sad that it seems to be moving away a bit from social justice, it’s instead doing some pretty interesting mystery plotting. And hey, Walta and Bellaire, the powerhouse art team from Vision. (King and Walta will be remembered for that title forever. Bellaire, of course, will be remembered forever for being one of the greatest colour artists in comic book history.)
I finally finished my playthrough of Mass Effect 2. I like the game, but I do consider it the weakest of the trilogy. I like to call it “Sidequest: The Game.” Because that’s how it feels. The bulk of the game is sidequests, so that the main story feels like a sidequest from the sidequests. And the main plot is also a sidequest from the trilogy’s overarching plot of fighting the Reapers. Beyond that, the lack of interaction between squadmates hurts the team-building element. It doesn’t feel like a game, it feels like a random bunch of people who couldn’t care less about each other. Which is disappointing.
I think, ultimately, my problem with the game is that everything in it feels disconnected from everything else. It makes for an unsatisfying narrative. It also feels low stakes. The climax of ME1 has you running up the outside of the Citadel Tower, fighting through hordes of geth, krogan and turrets. You even come across a geth dropship. And the whole time, Sovereign looms above you, trying to take control of the Citadel to bring back the Reapers. So even if you don’t have a time limit, it feels like you’re racing against the clock. The Suicide Mission just has you fighting Collector mooks in generic hallways, with no particular rush. You feel free to take your time, because there’s no immediacy to what the Collectors are doing.
All in all, I find ME2 a little underwhelming. I’ve also started on ME3. I’ve only done Earth. It’s a hell of a beginning.